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        Procedural generation of populations for storytelling

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        Procedural generation of populations for storytelling.pdf (871.7Kb)
        Publication date
        2015
        Author
        Veld, B. in het
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        Summary
        Procedural world generation is often limited to creating worlds devoid of people and any background. Because of this, creating a vibrant, living world is still a problem that requires a skilled designer. In this thesis, we present a method that generates a socially connected population in any virtual terrain, using a mixed-initiative simulation of settlements that adapt to the world and to a designer's input. Using this simulation, we develop a number of sample worlds that convey the expressive potential of the approach. We further evaluate ease of use with a user study. As a proof-of-concept, we implement the system to bridge the output of a terrain generation tool to the input of a narrative generation tool.
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        https://studenttheses.uu.nl/handle/20.500.12932/29800
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