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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorMeyer, John-Jules
dc.contributor.authorVeld, B. in het
dc.date.accessioned2015-11-19T18:00:34Z
dc.date.available2015-11-19T18:00:34Z
dc.date.issued2015
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/29800
dc.description.abstractProcedural world generation is often limited to creating worlds devoid of people and any background. Because of this, creating a vibrant, living world is still a problem that requires a skilled designer. In this thesis, we present a method that generates a socially connected population in any virtual terrain, using a mixed-initiative simulation of settlements that adapt to the world and to a designer's input. Using this simulation, we develop a number of sample worlds that convey the expressive potential of the approach. We further evaluate ease of use with a user study. As a proof-of-concept, we implement the system to bridge the output of a terrain generation tool to the input of a narrative generation tool.
dc.description.sponsorshipUtrecht University
dc.format.extent892629
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleProcedural generation of populations for storytelling
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsProcedural generation, Procedural storytelling, Artificial Intelligence
dc.subject.courseuuTechnical Artificial Intelligence


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