dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Meyer, John-Jules | |
dc.contributor.author | Veld, B. in het | |
dc.date.accessioned | 2015-11-19T18:00:34Z | |
dc.date.available | 2015-11-19T18:00:34Z | |
dc.date.issued | 2015 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/29800 | |
dc.description.abstract | Procedural world generation is often limited to creating worlds devoid of people and any background. Because of this, creating a vibrant, living world is still a problem that requires a skilled designer. In this thesis, we present a method that generates a socially connected population in any virtual terrain, using a mixed-initiative simulation of settlements that adapt to the world and to a designer's input. Using this simulation, we develop a number of sample worlds that convey the expressive potential of the approach. We further evaluate ease of use with a user study. As a proof-of-concept, we implement the system to bridge the output of a terrain generation tool to the input of a narrative generation tool. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 892629 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | Procedural generation of populations for storytelling | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Procedural generation, Procedural storytelling, Artificial Intelligence | |
dc.subject.courseuu | Technical Artificial Intelligence | |