Effective Edutainment in Museums Regarding Children in Higher Classes of Primary Education
Summary
When we talk about human inspiration and learning, museums play an important role in our
society. This interesting combination of entertainment and education is known as
Edutainment. Previously this theory was used for marketing purposes, however in this
research it is questioned what Edutainment means for educational institutes. The current study
endeavours creating a clear framework for effective Edutainment. While trying to identify
specific requirements for effective Edutainment the current study includes technical aspects as
well. With a mixed-method approach, in which data were derived from interviews (n = 11)
and surveys (n = 35) - conducted from museum administrators, pupils from group 7 and 8, as
well as their teachers - the research acquires qualitative and quantitative data. In order to
influence students’ behaviours, Edutainment should critically look at the four aspects, namely:
entertainment, motivation, deep learning and multi-media. All aspects can be influenced by
realizing specific requirements. These requirements are thoroughly examined and explained
by the current research. With a new design for a framework concerning effective
Edutainment, educators in museums and other educational institutions are encouraged to
apply a new and effective way of teaching.