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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorExterne beoordelaar - External assesor,
dc.contributor.authorVerhoeven, Mette
dc.date.accessioned2024-01-30T00:00:49Z
dc.date.available2024-01-30T00:00:49Z
dc.date.issued2024
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/45851
dc.description.abstractWhen we talk about human inspiration and learning, museums play an important role in our society. This interesting combination of entertainment and education is known as Edutainment. Previously this theory was used for marketing purposes, however in this research it is questioned what Edutainment means for educational institutes. The current study endeavours creating a clear framework for effective Edutainment. While trying to identify specific requirements for effective Edutainment the current study includes technical aspects as well. With a mixed-method approach, in which data were derived from interviews (n = 11) and surveys (n = 35) - conducted from museum administrators, pupils from group 7 and 8, as well as their teachers - the research acquires qualitative and quantitative data. In order to influence students’ behaviours, Edutainment should critically look at the four aspects, namely: entertainment, motivation, deep learning and multi-media. All aspects can be influenced by realizing specific requirements. These requirements are thoroughly examined and explained by the current research. With a new design for a framework concerning effective Edutainment, educators in museums and other educational institutions are encouraged to apply a new and effective way of teaching.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectIn de huidige studie wordt er onderzocht welke voorwaarden er zijn om effectieve Edutainment te verzorgen. Hiervoor wordt een zo duidelijk mogelijk raamwerk gecreëerd, zodat onderwijsontwerpers in musea en op school hier gebruik van kunnen maken. De theorie is gebaseerd op wetenschappelijke literatuur en kennis over Edutainment met marketing doeleinden. Daarnaast wordt er gekeken naar hoe techniek hier een ondersteunende rol in kan spelen.
dc.titleEffective Edutainment in Museums Regarding Children in Higher Classes of Primary Education
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsedutainment; primary education; museums; education; entertainment
dc.subject.courseuuEducational Sciences
dc.thesis.id27379


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