dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Externe beoordelaar - External assesor, | |
dc.contributor.author | Verhoeven, Mette | |
dc.date.accessioned | 2024-01-30T00:00:49Z | |
dc.date.available | 2024-01-30T00:00:49Z | |
dc.date.issued | 2024 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/45851 | |
dc.description.abstract | When we talk about human inspiration and learning, museums play an important role in our
society. This interesting combination of entertainment and education is known as
Edutainment. Previously this theory was used for marketing purposes, however in this
research it is questioned what Edutainment means for educational institutes. The current study
endeavours creating a clear framework for effective Edutainment. While trying to identify
specific requirements for effective Edutainment the current study includes technical aspects as
well. With a mixed-method approach, in which data were derived from interviews (n = 11)
and surveys (n = 35) - conducted from museum administrators, pupils from group 7 and 8, as
well as their teachers - the research acquires qualitative and quantitative data. In order to
influence students’ behaviours, Edutainment should critically look at the four aspects, namely:
entertainment, motivation, deep learning and multi-media. All aspects can be influenced by
realizing specific requirements. These requirements are thoroughly examined and explained
by the current research. With a new design for a framework concerning effective
Edutainment, educators in museums and other educational institutions are encouraged to
apply a new and effective way of teaching. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | In de huidige studie wordt er onderzocht welke voorwaarden er zijn om effectieve Edutainment te verzorgen. Hiervoor wordt een zo duidelijk mogelijk raamwerk gecreëerd, zodat onderwijsontwerpers in musea en op school hier gebruik van kunnen maken. De theorie is gebaseerd op wetenschappelijke literatuur en kennis over Edutainment met marketing doeleinden. Daarnaast wordt er gekeken naar hoe techniek hier een ondersteunende rol in kan spelen. | |
dc.title | Effective Edutainment in Museums Regarding Children in Higher Classes of Primary
Education | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | edutainment; primary education; museums; education; entertainment | |
dc.subject.courseuu | Educational Sciences | |
dc.thesis.id | 27379 | |