(NEW) NMDC Thesis L'Aurora Mazzitelli Final Version
Summary
This thesis explores the spatial design features of some locations in the MMORPG Final
Fantasy XIV (FFXIV) that incentivize and/or afford role-play among its players. Drawing on
theories of worldbuilding, and role-play, this study examines the ways in which locations
allow for players to appropriate them for their role-play experiences. Using a combination of
a qualitative textual analysis and a virtual ethnography, this thesis identifies three factors -
lore, functionality, and aesthetics - that contribute to the affordance and/or incentive for
role-play in different game locations. These factors are further analyzed through the lens of a
spectrum of role-play spaces, which ranges from designed and themed role-play spaces to
more natural and organic open areas. The study finds that the spatial affordances of Final
Fantasy XIV enable players to create immersive, personal, and socially-driven role-play
experiences. The aim is to create a framework for other researchers to use during their work.