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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorGlas, René
dc.contributor.authorMazzitelli, Laurora
dc.date.accessioned2023-06-22T13:19:40Z
dc.date.available2023-06-22T13:19:40Z
dc.date.issued2023
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/44018
dc.description.abstractThis thesis explores the spatial design features of some locations in the MMORPG Final Fantasy XIV (FFXIV) that incentivize and/or afford role-play among its players. Drawing on theories of worldbuilding, and role-play, this study examines the ways in which locations allow for players to appropriate them for their role-play experiences. Using a combination of a qualitative textual analysis and a virtual ethnography, this thesis identifies three factors - lore, functionality, and aesthetics - that contribute to the affordance and/or incentive for role-play in different game locations. These factors are further analyzed through the lens of a spectrum of role-play spaces, which ranges from designed and themed role-play spaces to more natural and organic open areas. The study finds that the spatial affordances of Final Fantasy XIV enable players to create immersive, personal, and socially-driven role-play experiences. The aim is to create a framework for other researchers to use during their work.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectThis thesis explores the spatial design features of some locations in the massively multiplayer online role-playing game (MMORPG) Final Fantasy XIV (FFXIV) that incentivize and/or afford role-play among its players.
dc.title(NEW) NMDC Thesis L'Aurora Mazzitelli Final Version
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsFinal Fantasy XIV; spatial design; MMO; role-play; player creativity; location design; level design
dc.subject.courseuuNew Media and Digital Culture
dc.thesis.id17168


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