Automated Performance Testing for Virtual Reality
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With the coming of Virtual Reality (VR) and its increased computational requirements, performance testing has become extremely demanding. In this study automation of such testing is investigated by comparing results from manual testers versus adaptive agents that play through a First Person Shooter (FPS) game. Results indicate that automation of performance testing can provide good results and is on par with manual testers in several aspects. Unfortunately we can’t conclude that such an automation as described here can replace the human tester but it can certainly help ease the workload.