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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorPrasetya, S.W.B. (Whisnu)
dc.contributor.advisorDignum, F.P.M. (Frank)
dc.contributor.authorKokkinos, G.
dc.date.accessioned2018-02-26T18:00:55Z
dc.date.available2018-02-26T18:00:55Z
dc.date.issued2018
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/28680
dc.description.abstractWith the coming of Virtual Reality (VR) and its increased computational requirements, performance testing has become extremely demanding. In this study automation of such testing is investigated by comparing results from manual testers versus adaptive agents that play through a First Person Shooter (FPS) game. Results indicate that automation of performance testing can provide good results and is on par with manual testers in several aspects. Unfortunately we can’t conclude that such an automation as described here can replace the human tester but it can certainly help ease the workload.
dc.description.sponsorshipUtrecht University
dc.format.extent5158987
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleAutomated Performance Testing for Virtual Reality
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsTesting, Virtual Reality, Agents
dc.subject.courseuuGame and Media Technology


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