Online Gaming en Sociaal Welzijn bij Adolescenten: Is er een Verband?
Summary
This current research studies the connection between participation in online gaming with social interaction and
the social well-being for adolescents. Two aspects of social well-being, social integration and social
acceptance, were the main focus of this research. A sample of 80 participants (n= 44 boys; n= 36 girls)
between 12 and 16 years old were asked to fill in an online survey. This survey measured the two aspects of
social well-being based on the survey by Keyes (1998). The T-tests reported a significant connection between
online gaming and social acceptance, social integration and social well-being. The conclusion of this research is
that the participation in online gaming with social interaction by adolescents has an influence on their
social well-being. However, due to many limitations, this results can not be generalised for the population.
Recommendations for follow-up studies include the use of a longitudinal research, bigger and more
representative samples and the use of the complete definition of social well-being, as given by Keyes (1998).