dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Baan-Unlusoy, A. van der | |
dc.contributor.author | Schiltkamp, J.J. | |
dc.contributor.author | Ende, O. van der | |
dc.date.accessioned | 2018-02-09T18:01:33Z | |
dc.date.available | 2018-02-09T18:01:33Z | |
dc.date.issued | 2017 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/28603 | |
dc.description.abstract | This current research studies the connection between participation in online gaming with social interaction and
the social well-being for adolescents. Two aspects of social well-being, social integration and social
acceptance, were the main focus of this research. A sample of 80 participants (n= 44 boys; n= 36 girls)
between 12 and 16 years old were asked to fill in an online survey. This survey measured the two aspects of
social well-being based on the survey by Keyes (1998). The T-tests reported a significant connection between
online gaming and social acceptance, social integration and social well-being. The conclusion of this research is
that the participation in online gaming with social interaction by adolescents has an influence on their
social well-being. However, due to many limitations, this results can not be generalised for the population.
Recommendations for follow-up studies include the use of a longitudinal research, bigger and more
representative samples and the use of the complete definition of social well-being, as given by Keyes (1998). | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 464837 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | nl | |
dc.title | Online Gaming en Sociaal Welzijn bij Adolescenten: Is er
een Verband? | |
dc.type.content | Bachelor Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | online gaming; social well-being; social integration; social acceptance; social interaction | |
dc.subject.courseuu | Pedagogische Wetenschappen | |