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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorBaan-Unlusoy, A. van der
dc.contributor.authorSchiltkamp, J.J.
dc.contributor.authorEnde, O. van der
dc.date.accessioned2018-02-09T18:01:33Z
dc.date.available2018-02-09T18:01:33Z
dc.date.issued2017
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/28603
dc.description.abstractThis current research studies the connection between participation in online gaming with social interaction and the social well-being for adolescents. Two aspects of social well-being, social integration and social acceptance, were the main focus of this research. A sample of 80 participants (n= 44 boys; n= 36 girls) between 12 and 16 years old were asked to fill in an online survey. This survey measured the two aspects of social well-being based on the survey by Keyes (1998). The T-tests reported a significant connection between online gaming and social acceptance, social integration and social well-being. The conclusion of this research is that the participation in online gaming with social interaction by adolescents has an influence on their social well-being. However, due to many limitations, this results can not be generalised for the population. Recommendations for follow-up studies include the use of a longitudinal research, bigger and more representative samples and the use of the complete definition of social well-being, as given by Keyes (1998).
dc.description.sponsorshipUtrecht University
dc.format.extent464837
dc.format.mimetypeapplication/pdf
dc.language.isonl
dc.titleOnline Gaming en Sociaal Welzijn bij Adolescenten: Is er een Verband?
dc.type.contentBachelor Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsonline gaming; social well-being; social integration; social acceptance; social interaction
dc.subject.courseuuPedagogische Wetenschappen


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