dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Vaxman, Amir | |
dc.contributor.advisor | Bikker, Jacco | |
dc.contributor.author | Salcedo Sanson, M.A. | |
dc.date.accessioned | 2017-11-27T18:02:05Z | |
dc.date.available | 2017-11-27T18:02:05Z | |
dc.date.issued | 2017 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/28085 | |
dc.description.abstract | An image-based method that uses sensors present in consumer-grade mobile devices and 360 degree imagery to infer the lighting conditions of a real-world environment and use them for AR rendering. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 27898181 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | Realtime Environment Lighting Simulation for Augmented Reality Applications | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | ar; rendering; panoramic; photography; augmented; extended; reality | |
dc.subject.courseuu | Game and Media Technology | |