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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorVaxman, Amir
dc.contributor.advisorBikker, Jacco
dc.contributor.authorSalcedo Sanson, M.A.
dc.date.accessioned2017-11-27T18:02:05Z
dc.date.available2017-11-27T18:02:05Z
dc.date.issued2017
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/28085
dc.description.abstractAn image-based method that uses sensors present in consumer-grade mobile devices and 360 degree imagery to infer the lighting conditions of a real-world environment and use them for AR rendering.
dc.description.sponsorshipUtrecht University
dc.format.extent27898181
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleRealtime Environment Lighting Simulation for Augmented Reality Applications
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsar; rendering; panoramic; photography; augmented; extended; reality
dc.subject.courseuuGame and Media Technology


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