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        Real time intersections on Space Scale Cube data

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        Scriptie-met-bijlages.zip (95.45Mb)
        Publication date
        2015
        Author
        Driel, M.G.
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        Summary
        The space scale cube (SSC) model offers a new way of encoding 2D geographic data with continuous level of abstraction on the Z axis. Displaying geographic data using this model requires intersecting the SSC and rendering the result. This paper shows a real time approach for doing intersections, presented through a functional prototype. An SSC based dataset is preprocessed into an octree structure, which is used as input for an OpenGL based interactive rendering application that provides a user controllable intersection surface. In addition, the method allows for mixed abstraction intersection surfaces useful for highlighting localized regions, and near-intersection blending which helps prevent abrupt transitions while the intersection surface is in motion.
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        https://studenttheses.uu.nl/handle/20.500.12932/21124
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