dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Wand, Michael | |
dc.contributor.author | Driel, M.G. | |
dc.date.accessioned | 2015-08-19T17:00:48Z | |
dc.date.available | 2015-08-19T17:00:48Z | |
dc.date.issued | 2015 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/21124 | |
dc.description.abstract | The space scale cube (SSC) model offers a new way of encoding 2D geographic data with continuous level of abstraction on the Z axis. Displaying geographic data using this model requires intersecting the SSC and rendering the result. This paper shows a real time approach for doing intersections, presented through a functional prototype. An SSC based dataset is preprocessed into an octree structure, which is used as input for an OpenGL based interactive rendering application that provides a user controllable intersection surface. In addition, the method allows for mixed abstraction intersection surfaces useful for highlighting localized regions, and near-intersection blending which helps prevent abrupt transitions while the intersection surface is in motion. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 100125706 | |
dc.format.mimetype | application/zip | |
dc.language.iso | en | |
dc.title | Real time intersections on Space Scale Cube data | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Geographic information systems, Graphics, Computational Geometry, Map visualization | |
dc.subject.courseuu | Game and Media Technology | |