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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorWand, Michael
dc.contributor.authorDriel, M.G.
dc.date.accessioned2015-08-19T17:00:48Z
dc.date.available2015-08-19T17:00:48Z
dc.date.issued2015
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/21124
dc.description.abstractThe space scale cube (SSC) model offers a new way of encoding 2D geographic data with continuous level of abstraction on the Z axis. Displaying geographic data using this model requires intersecting the SSC and rendering the result. This paper shows a real time approach for doing intersections, presented through a functional prototype. An SSC based dataset is preprocessed into an octree structure, which is used as input for an OpenGL based interactive rendering application that provides a user controllable intersection surface. In addition, the method allows for mixed abstraction intersection surfaces useful for highlighting localized regions, and near-intersection blending which helps prevent abrupt transitions while the intersection surface is in motion.
dc.description.sponsorshipUtrecht University
dc.format.extent100125706
dc.format.mimetypeapplication/zip
dc.language.isoen
dc.titleReal time intersections on Space Scale Cube data
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsGeographic information systems, Graphics, Computational Geometry, Map visualization
dc.subject.courseuuGame and Media Technology


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