Signal processing and pose estimation using accelerometers
Summary
When capturing the pose of actors for use in games, commercial companies often use dedicated
rooms with expensive equipment to accurately establish the pose of an actor. This may be
prohibitive when the location is unsuitable or the equipment too expensive. This thesis describes
accelerometers as a cheap and portable sensor and it's use to perform motion capture on humans.
This was done by providing a model and functions to derive the current pose based on captured
data, testing its functioning under theoretical optimal conditions, as well as a small sample of live
tests involving real hardware and human subjects. The tests demonstrate that pure accelerometers
have intrinsic problems, and that input restrictions or alternative measuring equipment are a better
path to success.