Enhancing Player Experience
Summary
In this paper, I explore the ways in which gameplay within cityscapes changes the
experience of that cityscape, in order to fully grasp how game designers can enhance player experience within a
metropolis. I chose Tempeest' s ' Lost in Time' as my case-study, based on their nomination for the city
marketing award 2012, and their intention to transform the experience of the city. In the
first chapter, I look at the way people experience the city without using any form of mobile
interface. Second, I explore the ways other LBMGs are experienced. In chapter 3 I discuss
my empirical findings, while in chapter 4 interpreting my empirical facts. And at last, in
chapter 5, I propose a new set of immersive mechanisms which designers of LBGMs could
use to enhance player experience.