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        Enhancing Player Experience

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        Enhancing_Player_Experience_(Final_Version) 2.pdf (277.7Kb)
        Publication date
        2013
        Author
        Brahim, A.N.
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        Summary
        In this paper, I explore the ways in which gameplay within cityscapes changes the experience of that cityscape, in order to fully grasp how game designers can enhance player experience within a metropolis. I chose Tempeest' s ' Lost in Time' as my case-study, based on their nomination for the city marketing award 2012, and their intention to transform the experience of the city. In the first chapter, I look at the way people experience the city without using any form of mobile interface. Second, I explore the ways other LBMGs are experienced. In chapter 3 I discuss my empirical findings, while in chapter 4 interpreting my empirical facts. And at last, in chapter 5, I propose a new set of immersive mechanisms which designers of LBGMs could use to enhance player experience.
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        https://studenttheses.uu.nl/handle/20.500.12932/15397
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