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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorVan der Velden, Andre
dc.contributor.authorBrahim, A.N.
dc.date.accessioned2013-11-28T05:03:21Z
dc.date.available2013-11-28T05:03:21Z
dc.date.issued2013
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/15397
dc.description.abstractIn this paper, I explore the ways in which gameplay within cityscapes changes the experience of that cityscape, in order to fully grasp how game designers can enhance player experience within a metropolis. I chose Tempeest' s ' Lost in Time' as my case-study, based on their nomination for the city marketing award 2012, and their intention to transform the experience of the city. In the first chapter, I look at the way people experience the city without using any form of mobile interface. Second, I explore the ways other LBMGs are experienced. In chapter 3 I discuss my empirical findings, while in chapter 4 interpreting my empirical facts. And at last, in chapter 5, I propose a new set of immersive mechanisms which designers of LBGMs could use to enhance player experience.
dc.description.sponsorshipUtrecht University
dc.format.extent284461
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleEnhancing Player Experience
dc.type.contentBachelor Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsLBGM, City, Experience, Lost in Time, Immersive Interface
dc.subject.courseuuTaal- en cultuurstudies


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