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        It's not dangerous to go alone. The potential of digital media for treating panic disorder.

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        SG and Anxiety V2.0.pdf (410.0Kb)
        Publication date
        2012
        Author
        Laar, L. van der
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        Summary
        Digital solutions such as serious games are increasingly being used in healthcare and education. From a literature study of gamification, mobile applications and serious games, a study of what panic disorder entails and a study of what the most popular treatment options are, the author concludes that gamification, mobile apps and serious games can be used to support the treatment for panic disorder, and can help patients, but digital methods can and should not replace standard treatment for now.
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        https://studenttheses.uu.nl/handle/20.500.12932/11448
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