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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorVries, I.O. de
dc.contributor.authorLaar, L. van der
dc.date.accessioned2012-09-07T17:01:18Z
dc.date.available2012-09-07
dc.date.available2012-09-07T17:01:18Z
dc.date.issued2012
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/11448
dc.description.abstractDigital solutions such as serious games are increasingly being used in healthcare and education. From a literature study of gamification, mobile applications and serious games, a study of what panic disorder entails and a study of what the most popular treatment options are, the author concludes that gamification, mobile apps and serious games can be used to support the treatment for panic disorder, and can help patients, but digital methods can and should not replace standard treatment for now.
dc.description.sponsorshipUtrecht University
dc.format.extent419866 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleIt's not dangerous to go alone. The potential of digital media for treating panic disorder.
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordspanic disorder, serious games, gamification, mobile applications, cognitive behavioural therapy, mindfulness
dc.subject.courseuuNieuwe media en digitale cultuur


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