View Item 
        •   Utrecht University Student Theses Repository Home
        • UU Theses Repository
        • Theses
        • View Item
        •   Utrecht University Student Theses Repository Home
        • UU Theses Repository
        • Theses
        • View Item
        JavaScript is disabled for your browser. Some features of this site may not work without it.

        Browse

        All of UU Student Theses RepositoryBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

        Adolescents’ Attitudes towards the Development of Teamplay Abilities in Fortnite

        Thumbnail
        View/Open
        Bachelorthesis Brandse, EC-6624804 en Simon, J-5552133.pdf (290.0Kb)
        Publication date
        2020
        Author
        Brandse, E.C.
        Simon, J.
        Metadata
        Show full item record
        Summary
        With a growing number of adolescents that play video games, a more nuanced perspective from both a societal and scientific point of view is necessary to accurately understand gaming, its influence, and the attitudes held toward it. This paper focuses on a digital learning perspective of adolescents playing Fortnite, specifically their attitude of development of two skills - second language and cooperation. Fortnite facilitates an informal digital environment in which players globally can interact with each other and are encouraged to work together, leading to possible opportunities to develop second language development and cooperation skills. A qualitative design was employed, using thematic analysis to analyze 15 semi-structured interviews with adolescents that play Fortnite. The results showed that language development within Fortnite was experienced by participants when working together and speaking with other players that spoke English. Results for cooperation were limited to implications, as respondents found the concept of ‘development of cooperation’ to be too vague. In general, it can be concluded that the partaking adolescents felt they developed teamplay abilities in playing Fortnite, although the development of English was understood better than that of cooperation. This could be explained through the concept of respectively hard- and soft-skills. Future research should gather more participants, but could also employ longitudinal, quantitative designs to measure an actual differences in skills to test whether popular games like Fortnite actually have an influence on developing skills.
        URI
        https://studenttheses.uu.nl/handle/20.500.12932/934
        Collections
        • Theses
        Utrecht university logo