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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorBrandsma, Frank
dc.contributor.authorLever, H.H.
dc.date.accessioned2011-09-01T17:02:14Z
dc.date.available2011-09-01
dc.date.available2011-09-01T17:02:14Z
dc.date.issued2011
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/8569
dc.description.abstractThe thesis explores educative possibilities within commercial computer games for the translation of chivalric literature. The first chapter treats on the terms game and play to come to the definition of a good game. The second chapter provides a history of RPGs, their characteristics and educative qualities in computer games. The third chapter contains a case study on The Elder Scrolls IV; Oblivion and translation of Chrétien de Troyes' Yvain into a computer game by use of Oblivion's construction set.
dc.description.sponsorshipUtrecht University
dc.format.extent99681 bytes
dc.format.mimetypeapplication/msword
dc.language.isoen
dc.titleChivalric Educative Potential in Commercial Computer Games
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordscomputer games, commercial, arthurian romance, literature, serious games, education, e-games, oblivion, the elder scrolls, chivalric literature, knights, RPGs, game, play
dc.subject.courseuuEuropese Letterkunde van de Middeleeuwen en de Renaissance


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