Chivalric Educative Potential in Commercial Computer Games
dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Brandsma, Frank | |
dc.contributor.author | Lever, H.H. | |
dc.date.accessioned | 2011-09-01T17:02:14Z | |
dc.date.available | 2011-09-01 | |
dc.date.available | 2011-09-01T17:02:14Z | |
dc.date.issued | 2011 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/8569 | |
dc.description.abstract | The thesis explores educative possibilities within commercial computer games for the translation of chivalric literature. The first chapter treats on the terms game and play to come to the definition of a good game. The second chapter provides a history of RPGs, their characteristics and educative qualities in computer games. The third chapter contains a case study on The Elder Scrolls IV; Oblivion and translation of Chrétien de Troyes' Yvain into a computer game by use of Oblivion's construction set. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 99681 bytes | |
dc.format.mimetype | application/msword | |
dc.language.iso | en | |
dc.title | Chivalric Educative Potential in Commercial Computer Games | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | computer games, commercial, arthurian romance, literature, serious games, education, e-games, oblivion, the elder scrolls, chivalric literature, knights, RPGs, game, play | |
dc.subject.courseuu | Europese Letterkunde van de Middeleeuwen en de Renaissance |