dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Smagt, Maarten van der | |
dc.contributor.author | Benavides Oviedo, Daniel | |
dc.date.accessioned | 2025-09-04T23:02:07Z | |
dc.date.available | 2025-09-04T23:02:07Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/50351 | |
dc.description.abstract | Introduction: Embodied conversational agents (ECAs) are simulation-based technologies used for training professional conversational skills. Two design models with contrasting levels of adaptability are generally implemented: rule-based—with constrained and fixed decision paths—and generative—AI-powered customized responses. Their comparative effectiveness for conversational skills training remains unclear. This study explores the effects of both models on learning, transfer, and self-efficacy.
Method: Participants (n = 72) were randomly assigned to a rule-based or generative condition. To measure learning progress, participants played their (first) assigned simulation type four times. Then, both groups completed a (second) generative simulation once to assess transfer. Self-efficacy was measured before, during, and after the simulations, while perceived task complexity was measured during and after.
Results: Both models facilitated learning progression effectively, however, the generative group demonstrated significantly better transfer—with greater performance gains between the first and second simulations. Rule-based participants rated the second simulation as more complex than the first, while ratings on difficulty for the generative condition did not change between simulations. Self-efficacy remained stable throughout for both groups.
Conclusion: Generative models are apparently more effective for training participants to apply skills in real-world conversations while maintaining self-efficacy and stable complexity perceptions across simulations. Future research should examine learning transfer effects in real-world conversations and psychometric validation of the models' grading systems. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | Embodied conversational agents are used within simulation-based training. Two models are generally used: rule-based and generative (AI-powered). This thesis explores which model is more efective for learning, transfer and self-efficacy in the domain of conversational skills training. | |
dc.title | Adaptability in Embodied Conversational Agents: Comparing Rule-Based and Generative Models on Learning and Transfer in Conversational Skills | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Simulation-based learning; embodied conversational agents; embodied pedagogical agents; Generative AI; Ed-tech; conversational skills; instructional design; adaptability; personalization. | |
dc.subject.courseuu | Applied Cognitive Psychology | |
dc.thesis.id | 53696 | |