dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Nimwegen, Christof van | |
dc.contributor.author | Boekenstijn, Annika | |
dc.date.accessioned | 2025-08-15T00:06:02Z | |
dc.date.available | 2025-08-15T00:06:02Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/49758 | |
dc.description.abstract | This study investigates the impact of scores and social comparison on the motivation and experience of users in an e-learning environment. First two theoretical models are created to understand the different ways scores and social comparison can impact the experience. Then a mixed method research is conducted. Evaluating different types of bonus scores and the impact of seeing the average scores of colleagues. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | A study investigating how different types of bonus scores and a non-leaderboard social comparison influence the experience and motivation of users in an e-learning environment focusing on information security | |
dc.title | Keeping Score: Investigating the influence of scores and social comparison on user experience in an e-learning environment | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | gamification, scores, e-learning, pointsification, information security, social comparison | |
dc.subject.courseuu | Human-Computer Interaction | |
dc.thesis.id | 51722 | |