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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorBos, R.D.
dc.contributor.authorFloor, Isabel
dc.date.accessioned2025-07-24T00:02:55Z
dc.date.available2025-07-24T00:02:55Z
dc.date.issued2025
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/49365
dc.description.abstractIn this thesis, the possibilities of using the AR sandbox as embodied learning environment to learn about vector geometry are discussed. Two new features are added to the open source code of AR sandbox to support mathematical tasks. These features are the projection of a coordinate system and symbol feedback. Complementary tasks were designed such as creating a vector such that the symbol feedback is equal to a given vector. A case study of two high school students completing the task sequence was analyzed with focus on the embodied framework. The affordances of the AR sandbox allowed students to test their hypothesis and to act in a three dimensional space to elaborate on their ideas. The AR sandbox, as an embodied learning environment, enabled students to build perceptual structures and create new grounding experiences through their interactions, both with each other and with the sandbox itself.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectIn this thesis, the possibilities of using the AR sandbox as embodied learning environment to learn about vector geometry are discussed. A case study of two high school students completing the task sequence was analyzed with focus on the embodied framework.
dc.titleBuilding sandcastles in AR: How playing with sand can help students learn mathematics
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsAugmented Reality; Math education; Vector Geometry; AR sandbox
dc.subject.courseuuScience Education and Communication
dc.thesis.id49175


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