View Item 
        •   Utrecht University Student Theses Repository Home
        • UU Theses Repository
        • Theses
        • View Item
        •   Utrecht University Student Theses Repository Home
        • UU Theses Repository
        • Theses
        • View Item
        JavaScript is disabled for your browser. Some features of this site may not work without it.

        Browse

        All of UU Student Theses RepositoryBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

        Volumetric data structures for real-time ray tracing

        Thumbnail
        View/Open
        main.pdf (70.00Mb)
        Publication date
        2023
        Author
        Winther, Rosalie de
        Metadata
        Show full item record
        Summary
        Volumetric effects such as clouds, explosions, smoke, and fog are important scene elements for computer games. While these can be efficiently handled in a rasterizer, path tracers typically struggle to render them efficiently. In this thesis we provide the required prior knowledge to think about the different trade-offs of volume data structures, and we provide a specialized implementation for compressed density data. The resulting data structure reduces the voxel data memory footprint by a factor of 8 to 16 times over 16-bit floating point values. This is achieved by utilizing a novel method of storing density data in block-compressed textures and deduplicating homogeneous nodes. These methods allow us to store animation sequences in game-ready asset sizes and render them at real-time frame rates.
        URI
        https://studenttheses.uu.nl/handle/20.500.12932/45454
        Collections
        • Theses
        Utrecht university logo