Investigating the User Experience of Simulates Reality in Museums
dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Hauptmann, Hanna | |
dc.contributor.author | Zaha, Iulia | |
dc.date.accessioned | 2023-08-10T00:03:31Z | |
dc.date.available | 2023-08-10T00:03:31Z | |
dc.date.issued | 2023 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/44581 | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | In an era where museums strive to captivate visitors in a fast-paced society, I explored the vital intersection of user-centered design and modern museum experiences. My study compared two technologies (the trivial touchscreen and the novel Simulated Reality), shedding light on their impact on museum visitors' engagement and experience. My aim was to offer insights into how innovative technologies can transform the museums, ensuring that these spaces remain relevant and engaging in an ever-evolv | |
dc.title | Investigating the User Experience of Simulates Reality in Museums | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.courseuu | Game and Media Technology | |
dc.thesis.id | 21358 |