dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Frommel, J. | |
dc.contributor.author | Bouhattaoui, Ilham El | |
dc.date.accessioned | 2023-07-22T00:01:28Z | |
dc.date.available | 2023-07-22T00:01:28Z | |
dc.date.issued | 2023 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/44256 | |
dc.description.abstract | With the prevalence of toxicity becoming a growing issue in online video games, developers have
implemented systems to combat this, with much of the focus being on moderation in the past.
Nowadays, developers have started to restrict communication or offer alternative communication
options to free communication channels, like text chat and voice chat, so players do not feel
pressured to use these channels and toxicity is perceived less frequently. However, whether or
not this actually reduces to | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | With the prevalence of toxicity becoming a growing issue in online video games, developers have
implemented systems to combat this, with much of the focus being on moderation in the past.
Nowadays, developers have started to restrict communication or offer alternative communication
options to free communication channels, like text chat and voice chat, so players do not feel
pressured to use these channels and toxicity is perceived less frequently. However, whether or
not this actually reduces to | |
dc.title | An investigation into the state ofcommunication design in online video games and its relation to toxicity prevention | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | toxicity;video games;online multiplayer;communication design;toxicity prevention;ping system; | |
dc.subject.courseuu | Game and Media Technology | |
dc.thesis.id | 19847 | |