dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Lala, Raja | |
dc.contributor.author | Ungureanu, Andrei | |
dc.date.accessioned | 2022-12-07T01:01:07Z | |
dc.date.available | 2022-12-07T01:01:07Z | |
dc.date.issued | 2022 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/43284 | |
dc.description.abstract | I analyze and implement state-of-the-art natural language processing models for open text understanding to improve the matching of open text input in a serious game that uses custom scenarios created for training communication skills, called Communicate. Previous work in matching open text input in this serious game used a scenario specic corpus, a corpus containing all the words used in the particular scenario, to match open text input to a scripted statement. This scenario-specic corpus contains mathematical representations for each word appearing in the scenario. The goal of this thesis is to expand on this previous work by exploring state-of-the-art word embeddings and implementing relevant models that use scenario specic information to try to improve the open text matching process. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | Implementing state-of-the-art natural language processing models for open text understanding to improve the matching of open text input in a serious game that uses custom scenarios created for training communication skills, called Communicate. | |
dc.title | Improving open text matching in a communication serious game | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | NLP;Embedding;Transformers;Matching | |
dc.subject.courseuu | Game and Media Technology | |
dc.thesis.id | 12453 | |