Show simple item record

dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorBikker, Jacco
dc.contributor.authorScheer, William van der
dc.date.accessioned2022-09-13T00:00:36Z
dc.date.available2022-09-13T00:00:36Z
dc.date.issued2022
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/42762
dc.description.abstractThis master thesis investigates existing simulation techniques for continuum physics simulation and searches for a method that can be used for real-time simulation in a retro voxel engine. Consequently, a cellular automaton is developed that improves upon simple cellular automata for fluid simulation by modeling momentum advection and compression constraints, while maintaining the simplicity of a CA. The fluid simulation is implemented on a GPU with dynamic memory allocation and is capable of Real-Time simulation. A qualitative analysis of the visual quality of the simulation and quantitative analysis in terms of performance and memory consumption is performed. Finally, further extensions to the simulation framework and improvements are suggested.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectMethods for simulating continuum physics in a voxel environment were researched. A Cellular Automata approach was selected and developed.
dc.titleCellular Automata Fluid Physics For Voxel Engines
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsCellular Automata, Fluid Physics, Voxel, Voxel Engine, Voxel Fluids, GPU, GPGPU
dc.subject.courseuuGame and Media Technology
dc.thesis.id10581


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record