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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorKotze, Haidee
dc.contributor.authorRoelofs, Maikel
dc.date.accessioned2022-09-09T03:03:25Z
dc.date.available2022-09-09T03:03:25Z
dc.date.issued2022
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/42691
dc.description.abstractThis thesis seeks to provide suggestions for the creation of a small video game that allows for video game translation research to be conducted without the problems that usually occur when using an official game as a research instrument. Using a systematic literature review method, published studies that mention the limitations of using a video game as a research instrument and/or propose research ideas using such materials were collected. Inductive coding of relevant material in these studies resulted in a comprehensive overview of obstacles and potential research avenues, which are synthesised to provide suggestions for the creation of a video game that can overcome the mentioned limitations and allows for reliable and generalisable research into the proposed ideas. This overview of possible game implementations provides a basis for future game development that can help the field of video game translation studies to acquire better data.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectThis thesis seeks to provide suggestions for the creation of a small video game that allows for video game translation research to be conducted without the problems that usually occur when using an official game as a research instrument.
dc.titleThe Translation Game. Exploring the possibility of creating a video game as research stimulus for translation research.
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsvideo game, localisation, reception study, systematic literature review, game development, accessibility, subtitles, dubbing
dc.subject.courseuuProfessioneel vertalen
dc.thesis.id10330


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