"My log has something to tell you": the value of Log Data in Game-Based Learning
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This study investigated the added value of log data in Game-Based Learning, which is an instructional method to use the entertaining quality of a game for educational purposes such as learning, training and awareness and balances between features of games and instruction. Log data is a form of Game Learning Analytics, which combines the educational goals of learning analytics and the technical capabilities of game analytics. The log data consisted of the player's detailed behavioral actions, which were related to the final performance in an external test after playing the game Zeldenrust. Through analysis of the log data files, metrics were established for further exploration and statistical analysis. A significant impact of the metrics on the variance within the post-test score was found, but only game performance and the number of actions in the refrigerator game had a role in this significant result. This corresponds to earlier findings in Game Learning Analytics that the game itself could possibly be an assessment instrument instead of a test. More fine-grained results in exploration showed potentially relevant input for a teacher dashboard in a Game-Based Learning setting, such as strategies after an incorrect answer.