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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorMiltzow, T.
dc.contributor.advisorBodlaender, H.L.
dc.contributor.authorSchoenmakers, F.
dc.date.accessioned2021-08-26T18:00:16Z
dc.date.available2021-08-26T18:00:16Z
dc.date.issued2021
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/41242
dc.description.abstractStratego is a strategy board game that relies on incomplete information as an important gameplay element. This lack of complete information makes Stratego a challenging game for a computer player to play well. The game relies heavily on keeping information hidden from the opponent, allowing you to hide stronger pieces or to bluff with weaker pieces. Traditional AI methods such as Minimax that have been successfully applied to games like Chess are ill-equipped to deal with this hidden information, and AI agents based on these methods show poor results when applied to Stratego. The goal of this thesis is to apply new methods, such as Monte Carlo Tree Search and Neural Networks, to Stratego AI agents in order to improve the quality of computer players.
dc.description.sponsorshipUtrecht University
dc.format.extent17384936
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleAI for Stratego
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsStratego, board, game, strategy, monte, carlo, tree, search, mcts, setup, reconstruction, dynamic, evaluation, static, information, hidden, unknown, ai, agent, agents, egreedy, epsilongreedy, ucb, upper, confidence, bound, pieces, ranks, gravon, database, naive, rvh, estimator, estimation, provider, evaluator, evaluation, hasbro, jumbo, war, player, players, neural, network, networks, pUCT, predictor, prediction, move, lookahead, analysis, human, humans, minimax, bluff, bluffing, guess
dc.subject.courseuuComputing Science


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