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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorYumak, Z.
dc.contributor.advisorStappen, A.F. van der
dc.contributor.advisorBeij, A.
dc.contributor.authorKlein, A.
dc.date.accessioned2018-10-26T17:00:29Z
dc.date.available2018-10-26T17:00:29Z
dc.date.issued2018
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/39399
dc.description.abstractWe present a real-time gaze animation system using recurrent neural networks. Both motion capture data and video from a head-mounted camera are used to train the network to predict the motion of the body and the eyes. The system is trained separately on different poses, e.g. standing, sitting, and laying down, and is able to learn constraints on movement per pose. A simplified version of the neural network is presented, for scenarios which allow for lower detail gaze animation. We compare various neural network architectures and show that our method has the capability to learn realistic gaze motion from the data, while maintaining performance. Results from a user study conducted among game industry professionals, shows that our method significantly improves perceived naturalness of the gaze animation, compared to a manually created procedural gaze system.
dc.description.sponsorshipUtrecht University
dc.format.extent12297094
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleData-Driven Gaze Animation using Recurrent Neural Networks
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsMotion Capture; Neural Networks; Animation; Recurrent Neural Networks; Games; Gaze Animation;
dc.subject.courseuuGame and Media Technology


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