View Item 
        •   Utrecht University Student Theses Repository Home
        • UU Theses Repository
        • Theses
        • View Item
        •   Utrecht University Student Theses Repository Home
        • UU Theses Repository
        • Theses
        • View Item
        JavaScript is disabled for your browser. Some features of this site may not work without it.

        Browse

        All of UU Student Theses RepositoryBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

        Learning board game rules by observing game play, a comparison of symbolic and non-symbolic AI

        Thumbnail
        View/Open
        BscThesis_Teekens.pdf (1.651Mb)
        Publication date
        2020
        Author
        Teekens, S.V.
        Metadata
        Show full item record
        Summary
        Usually the focus of Artificial Intelligence (AI) game research is on learning strategies for specific games. This thesis reversed this focus by looking for methods capable of learning game rules in general. The goal is to learn the rules of the simple board game Tic Tac Toe by observing played games in a way that can be used for more complicated games. This will be done by testing the performance of the symbolic AI algorithm ProbFOIL+ and two non-symbolic AI algorithms, the kNearest-Neighbor (KNN) algorithm and a Decision Tree (DT) algorithm. Both ProbFOIL+ and DT succeed in learning the win rule of Tic Tac Toe, but no algorithm succeeds in learning a more complex rule. In this case the Recall of ProbFOIL+ is very low whereas KNN and DT both overfit on the data. The strengths and weaknesses of both symbolic and non-symbolic AI seems to supplement each other and therefore it is suggested that future work focuses on combining these two.
        URI
        https://studenttheses.uu.nl/handle/20.500.12932/38950
        Collections
        • Theses
        Utrecht university logo