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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorHürst, W.
dc.contributor.authorKlingeren, B. van
dc.date.accessioned2021-01-27T19:00:17Z
dc.date.available2021-01-27T19:00:17Z
dc.date.issued2021
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/38689
dc.description.abstractThis work proposes ARMouse with the aim of providing a precise and reliable solution for desk oriented AR interaction. ARMouse is a novel interaction paradigm that uses the mouse as the main interaction device for both desktop computing and plane based mobile AR 3D object translation, providing a seamless transition between AR and virtual spaces. In a within-subjects study featuring a selection and translation task ARMouse outperformed a touch based method in terms of perceived comfort, translation speed and translation accuracy. Furthermore, ARMouse unexpectedly also elicited higher levels of immersion among participants. This work shows the potential of a mouse based AR interaction paradigm and provides an initial step towards a universal interaction paradigm that supports hybrid AR desktop environments.
dc.description.sponsorshipUtrecht University
dc.format.extent552322
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.titleARMouse: using the mouse as a foundation for a universal interaction paradigm for hybrid AR environments on desktops
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsAR, Augmented Reality, Mouse, Mobile AR, Manipulation, Virtual, Selection, Translation, ARMouse
dc.subject.courseuuGame and Media Technology


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