dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Hürst, W. | |
dc.contributor.author | Klingeren, B. van | |
dc.date.accessioned | 2021-01-27T19:00:17Z | |
dc.date.available | 2021-01-27T19:00:17Z | |
dc.date.issued | 2021 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/38689 | |
dc.description.abstract | This work proposes ARMouse with the aim of providing a precise and reliable solution for desk oriented AR interaction. ARMouse is a novel interaction paradigm that uses the mouse as the main interaction device for both desktop computing and plane based mobile AR 3D object translation, providing a seamless transition between AR and virtual spaces. In a within-subjects study featuring a selection and translation task ARMouse outperformed a touch based method in terms of perceived comfort, translation speed and translation accuracy. Furthermore, ARMouse unexpectedly also elicited higher levels of immersion among participants. This work shows the potential of a mouse based AR interaction paradigm and provides an initial step towards a universal interaction paradigm that supports hybrid AR desktop environments. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 552322 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.title | ARMouse: using the mouse as a foundation for a universal interaction paradigm for hybrid AR environments on desktops | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | AR, Augmented Reality, Mouse, Mobile AR, Manipulation, Virtual, Selection, Translation, ARMouse | |
dc.subject.courseuu | Game and Media Technology | |