Natural Path Generation: Patch-based terrain optimization for use in games
dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Staals, F. | |
dc.contributor.author | Velzel, S. | |
dc.date.accessioned | 2020-09-29T18:00:12Z | |
dc.date.available | 2020-09-29T18:00:12Z | |
dc.date.issued | 2020 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/37753 | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 4662649 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | Natural Path Generation: Patch-based terrain optimization for use in games | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Procedural, Terrain, Generation, Modification, Natural, Realistic, Path, Patch, Optimization, Minimization, Games, EMD, Earth, Mover, Distance | |
dc.subject.courseuu | Game and Media Technology |