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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorStaals, F.
dc.contributor.authorVelzel, S.
dc.date.accessioned2020-09-29T18:00:12Z
dc.date.available2020-09-29T18:00:12Z
dc.date.issued2020
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/37753
dc.description.sponsorshipUtrecht University
dc.format.extent4662649
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleNatural Path Generation: Patch-based terrain optimization for use in games
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsProcedural, Terrain, Generation, Modification, Natural, Realistic, Path, Patch, Optimization, Minimization, Games, EMD, Earth, Mover, Distance
dc.subject.courseuuGame and Media Technology


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