dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Rin, B.G. | |
dc.contributor.author | Andel, D.I. | |
dc.date.accessioned | 2020-06-03T18:00:14Z | |
dc.date.available | 2020-06-03T18:00:14Z | |
dc.date.issued | 2020 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/35905 | |
dc.description.abstract | It is shown that for an arbitrary position of a Hive game where both players have the same set of N pieces it is PSPACE-hard to determine whether one of the players has a winning strategy. The proof is done by reducing the known PSPACE-complete set of true quantified boolean formulas to a game concerning these formulas, then to the game generalised geography, then to a version of that game with the restriction of having only nodes with maximum degree 3, and finally to generalised Hive. This thesis includes a short introduction to the subject of computational complexity. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 2611439 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | On the complexity of Hive | |
dc.type.content | Bachelor Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Computational complexity; Board game; PSPACE | |
dc.subject.courseuu | Kunstmatige Intelligentie | |