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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorRin, B.G.
dc.contributor.authorAndel, D.I.
dc.date.accessioned2020-06-03T18:00:14Z
dc.date.available2020-06-03T18:00:14Z
dc.date.issued2020
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/35905
dc.description.abstractIt is shown that for an arbitrary position of a Hive game where both players have the same set of N pieces it is PSPACE-hard to determine whether one of the players has a winning strategy. The proof is done by reducing the known PSPACE-complete set of true quantified boolean formulas to a game concerning these formulas, then to the game generalised geography, then to a version of that game with the restriction of having only nodes with maximum degree 3, and finally to generalised Hive. This thesis includes a short introduction to the subject of computational complexity.
dc.description.sponsorshipUtrecht University
dc.format.extent2611439
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleOn the complexity of Hive
dc.type.contentBachelor Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsComputational complexity; Board game; PSPACE
dc.subject.courseuuKunstmatige Intelligentie


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