Porting and Maintaining a Volatile GPU Path Tracer Codebase to the CPU as a Fallback for Large Scenes
| dc.rights.license | CC-BY-NC-ND | |
| dc.contributor.advisor | Bikker, Jacco | |
| dc.contributor.advisor | van der Stappen, Frank | |
| dc.contributor.author | Oğuz, B. | |
| dc.date.accessioned | 2019-08-29T17:00:55Z | |
| dc.date.available | 2019-08-29T17:00:55Z | |
| dc.date.issued | 2019 | |
| dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/33772 | |
| dc.description.sponsorship | Utrecht University | |
| dc.format.extent | 16788751 | |
| dc.format.mimetype | application/pdf | |
| dc.language.iso | en | |
| dc.title | Porting and Maintaining a Volatile GPU Path Tracer Codebase to the CPU as a Fallback for Large Scenes | |
| dc.type.content | Master Thesis | |
| dc.rights.accessrights | Open Access | |
| dc.subject.courseuu | Game and Media Technology |
