Assessment of the effects of challenge in the semantic decoding ability in a Videogame
Fonseca Folhadela Lopes de Moura, P.
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This study was performed in a Portuguese school, for students of age eleven, to research the effects of competition in semantic decoding ability of students. More specifically, using a video-game as a tool to enhance motivation, BattleQuiz (a quiz style game, from Liftov), students were trained in semantic decoding ability. We compared the results of two groups of students, that played the game with and without the influence of competition, with a third control group throughout two phases of different questionnaire games. No significant differences were found in semantic decoding. Therefore it would be necessary to perform further research in order to draw further conclusions on this matter. Due to this fact, the study has to be seen as a pilot study and the need for changes in a future study are discussed in this report together with the development of a new game app that can be used in the next study.