Show simple item record

dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorGeraerts, Roland
dc.contributor.authorSavenije, Noud
dc.date.accessioned2021-12-21T00:00:18Z
dc.date.available2021-12-21T00:00:18Z
dc.date.issued2021
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/320
dc.description.abstractWe introduce CrowdAR, a realtime interactive tangible augmented reality(AR) interface for crowd simulation software. The crowd simulation table's purpose is twofold. It is a tool for researchers and students for studying new interaction techniques in simulated environments. In addition it acts as a tool for teaching museum visitors the complexities of simulation studies. We contribute a spatial AR technique to support dynamic contour detection, allowing users to update the simulation environment.
dc.description.sponsorshipUtrecht University
dc.language.isoEN
dc.subjectWe introduce CrowdAR, a realtime interactive tangible augmented reality(AR) interface for crowd simulation software. The crowd simulation table's purpose is twofold. It is a tool for researchers and students for studying new interaction techniques in simulated environments. In addition it acts as a tool for teaching museum visitors the complexities of simulation studies. We contribute a spatial AR technique to support dynamic contour detection, allowing users to update the simulation environment
dc.titleStudying the effectiveness and algorithms of digital simulations on an interactive AR crowd simulation table.
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsCrowd simulation; augmented reality; interfaces
dc.subject.courseuuComputing Science
dc.thesis.id1374


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record