dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Geraerts, Roland | |
dc.contributor.author | Savenije, Noud | |
dc.date.accessioned | 2021-12-21T00:00:18Z | |
dc.date.available | 2021-12-21T00:00:18Z | |
dc.date.issued | 2021 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/320 | |
dc.description.abstract | We introduce CrowdAR, a realtime interactive tangible augmented reality(AR) interface for crowd simulation software. The crowd simulation table's purpose is twofold. It is a tool for researchers and students for studying
new interaction techniques in simulated environments. In addition it acts as a tool for teaching museum visitors the complexities of simulation studies. We contribute a spatial AR technique to support dynamic contour detection, allowing users to update the simulation environment. | |
dc.description.sponsorship | Utrecht University | |
dc.language.iso | EN | |
dc.subject | We introduce CrowdAR, a realtime interactive tangible augmented reality(AR) interface for crowd simulation software. The crowd simulation table's purpose is twofold. It is a tool for researchers and students for studying
new interaction techniques in simulated environments. In addition it acts as a tool for teaching museum visitors the complexities of simulation studies. We contribute a spatial AR technique to support dynamic contour detection, allowing users to update the simulation environment | |
dc.title | Studying the effectiveness and algorithms of digital simulations on an interactive AR crowd simulation table. | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Crowd simulation; augmented reality; interfaces | |
dc.subject.courseuu | Computing Science | |
dc.thesis.id | 1374 | |