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        Streaming Live from The Playroom! Media Identity, Design and Trojan Horses

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        Thomas dos Reis Faria - 3997111 Master Thesis.pdf (1.524Mb)
        Publication date
        2015
        Author
        Reis Faria, T. Dos
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        Summary
        A tech demo for demonstrating the use of the PlayStation 4, The Playroom has shifted from being a game to becoming a platform for multiple uses. The objective of this Thesis is to analyze the media identity of The Playroom, discovering its historical and socio-cultural significance. By utilizing these concepts through a framework of affordance analysis, game studies and participatory culture, we can further our understanding of the complex networks that make up live-streaming culture. In addition, this thesis will explore real-world examples of streaming practices and community interactions that turn The Playroom into what it is.
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        https://studenttheses.uu.nl/handle/20.500.12932/29711
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