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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorBikker, dr. ing. J.
dc.contributor.advisorSummeren, Huub van
dc.contributor.authorLardinoije, M.F.
dc.date.accessioned2018-04-26T17:01:06Z
dc.date.available2018-04-26T17:01:06Z
dc.date.issued2018
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/28975
dc.description.abstractAlthough still computationally expensive, path tracing is continually becoming more promising as a render technique for use in a production environment, due to the continuing increase in generally available compute power. We research the feasibility of path tracing in a scenario where high-quality images must be rendered at interactive rates, by integrating a path tracer in a product configurator framework and evaluating its performance. We evaluate the current state-of-the-art in path tracing postprocessing denoising filters, and propose our own novel filter aimed specifically at interactive path tracing, to reduce render times significantly.
dc.description.sponsorshipUtrecht University
dc.format.extent12665637
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleHigh-quality interactive path tracing
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordspath tracing, filtering, high-quality, interactive, product configurator, postprocessing, GPU, optimization
dc.subject.courseuuGame and Media Technology


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