dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Bikker, dr. ing. J. | |
dc.contributor.advisor | Summeren, Huub van | |
dc.contributor.author | Lardinoije, M.F. | |
dc.date.accessioned | 2018-04-26T17:01:06Z | |
dc.date.available | 2018-04-26T17:01:06Z | |
dc.date.issued | 2018 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/28975 | |
dc.description.abstract | Although still computationally expensive, path tracing is continually becoming more promising as a render technique for use in a production environment, due
to the continuing increase in generally available compute power. We research the feasibility of path tracing in a scenario where high-quality images must be rendered at interactive rates, by integrating a path tracer in a product configurator framework and evaluating its performance. We evaluate the current state-of-the-art in path tracing postprocessing denoising filters, and propose our own novel filter aimed specifically at interactive path tracing, to reduce render times significantly. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 12665637 | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | High-quality interactive path tracing | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | path tracing, filtering, high-quality, interactive, product configurator, postprocessing, GPU, optimization | |
dc.subject.courseuu | Game and Media Technology | |