Smartphone addiction? There’s an app for that! - How “smartphone addiction apps” frame smartphone addiction through discourse and affordances
Summary
There seems to be a recurring trend surrounding media consumption: after a new medium is introduced,
discourses of critique and addiction emerge. Smartphone addiction applications - smartphone apps claiming to
help you solve your smartphone addiction- are a symptom of this tendency. However, these apps are problematic
because they point to a limited (solutionist and instrumentalist) understanding of smartphone addiction; their
simplicity seems contradictory to the complexity of smartphone addiction. Moreover, they entail a problematic
paradox; solving smartphone addiction by using a smartphone.
This thesis therefore engages with three smartphone addiction apps - BreakFree, OffTime and Forest- to
understand how they frame smartphone addiction, from the perspective of media studies and sociomaterialism.
Such apps are products of human decision-making and are therefore not neutral; they are underpinned by
assumptions, norms and discourses already circulating in society (Lupton 2014). Hence, both a textual discourse
analysis and affordance analysis are used to uncover how the apps frame smartphone addiction explicitly and
implicitly through discourse (verbal rhetoric) and affordances (form/function and interface). In order to do so, I
established a theoretical framework that outlines how (smartphone and internet) addiction is commonly
understood in academic discourse. It also includes the notion of procedural bias, derived from procedural rhetoric
(Bogost 2007), to uncover biases present in the apps’ affordances. Moreover, the logic of quantification and
gamification is outlined in order to criticize how these practices help to frame smartphone addiction in a restricted
manner.
The analysis shows that the app developers overgeneralize smartphone addiction by creating
juxtapositions between smartphone use and smartphone abstinence, and that they frame smartphone addiction
as being caused solely by the technology instead of also the user. Moreover, the apps quantify smartphone
addiction and imply that addiction is solely related to overuse, neglecting other (personal) factors. Lastly, the
analysis shows that the apps implement affordances that contradict the aim of the apps themselves, such as the
implementation of social buttons and push notifications, which again highlights the developers’ lack of
understanding smartphone addiction.
I argue that the apps are created by developers that do not have an elaborate understanding of
smartphone addiction, hence creating apps that are unsuitable for the assessment, understanding and treatment
of smartphone addiction. Moreover, this thesis adds to the academic discourse on three levels. On the discursive
level, my research shows that the discourses of design and pathology in the case of the addiction apps are
separated and need to be intertwined in order to develop valuable addiction apps. On a media-historic level, it
demonstrates that the development of smartphone addiction apps is indeed a symptom of a recurring trend in
media consumption. On the level of media studies, this thesis shows the value of applying the notion of
procedural bias to the analysis of smartphone applications, in order to uncover how biases are expressed through
affordances and how this creates meaning.