Evaluating Navigation Paths and Improving Performance in Educational Virtual Worlds
Summary
Virtual worlds are used more frequently for educational purposes. To make sure that these educational
virtual worlds are being used in the most optimal way, it is important to know how well its users are
doing and how engaged they are with the virtual world. This thesis explores the link between navigation
paths and engagement and performance in an educational virtual world. Our research attempts to find a
way of gauging both engagement levels and educational performance through navigational patterns.
This link is found by letting users interact with a virtual world and then testing how much of the world
has been remembered. The users’ navigational patterns are used to provide hints to steer users through
a virtual world in way that improves their performance. No links were found between engagement and
navigation paths, but a link was found between improving navigational behaviour and performance. This
thesis also provides avenues for further research to improve virtual worlds in learning contexts.