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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorMeyer, J.-J.Ch.
dc.contributor.authorJong, R. de
dc.date.accessioned2014-09-11T17:00:43Z
dc.date.available2014-09-11T17:00:43Z
dc.date.issued2014
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/18288
dc.description.abstractWe created a model to support instructors in using serious games based on the current situation for serious game instructors in the Dutch army, and the psychological concepts of Flow and Intrinsic motivation. We develop a serious game in which this model is then implemented and use this to test the effectiveness of the model in an experiment in which the test subjects assume the role of instructor. By comparing the results of the test subjects supported by our model with the results of the test subjects not supported by our model, we conclude that the results are too insignificant. This is most likely due to the impact of game proficiency, as it was observed that some test subjects were very good at using the serious game, but others were not.
dc.description.sponsorshipUtrecht University
dc.format.extent2931553
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleInstructor Supporting Model - A Model for Supporting Instructors in using Serious Games
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.courseuuCognitive Artificial Intelligence


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