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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorPrasetya, Wishnu
dc.contributor.advisorSakellariou, Ilias
dc.contributor.advisorJeuring, Johan
dc.contributor.authorBezirgiannis, N.
dc.date.accessioned2013-10-21T17:01:00Z
dc.date.available2013-10-21
dc.date.available2013-10-21T17:01:00Z
dc.date.issued2013
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/15171
dc.description.abstractComputer simulation has been widely applied in many areas, ranging from physics to biology and from economics to transportation. This tremendous appli- cability has the effect that, in most of the cases, simulations are constructed by scientists with non-computer expertise. These scientists are striving for ease of development and fast execution speed. We construct two frameworks, an agent- modelling framework and a pure parallel discrete-event simulation framework, both written in the Haskell programming language. Haskell language offers fast and expressive parallel and concurrency mechanisms, that we take advantage of. We benchmark our implementations against well-established competing frame- works and present the output results. The end-goal of this project is to satisfy the simulation user’s criteria of usability and speed.
dc.description.sponsorshipUtrecht University
dc.format.extent4029286 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleImproving Performance of Simulation Software Using Haskell’s Concurrency & Parallelism
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordssimulation,PDES,haskell
dc.subject.courseuuComputing Science


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