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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorGeraerts, R.J.
dc.contributor.advisorJaklin, N.S.
dc.contributor.authorTibboel, M.
dc.date.accessioned2013-08-20T17:00:57Z
dc.date.available2013-08-20
dc.date.available2013-08-20T17:00:57Z
dc.date.issued2013
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/14128
dc.description.abstractIn this thesis we will attempt to close the gap between fast grid-based method and epsilon-approximation methods that solve the Weighted Region problem. In order to compare both methods, we will define a formula to calculate the epsilon-value of grid-based methods and define the bounds of the epsilon-value for epsilon-approximation methods. Furthermore, we will improve on heuristics for A* grid methods for weighted regions and present an adapted version of the Hierarchical A* method that improves the running times of A* grid in heterogeneous environments. Finally, we present three pruned-graph methods that reduce the construction and query times of Steiner-graph methods.
dc.description.sponsorshipUtrecht University
dc.format.extent908941 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleCreating high quality indicative routes in heterogeneous virtual environments
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsWeighted region problem, epsilon-approximation, Steiner points, pruned-graph methods, A*
dc.subject.courseuuGame and Media Technology


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