dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Geraerts, R.J. | |
dc.contributor.advisor | Jaklin, N.S. | |
dc.contributor.author | Tibboel, M. | |
dc.date.accessioned | 2013-08-20T17:00:57Z | |
dc.date.available | 2013-08-20 | |
dc.date.available | 2013-08-20T17:00:57Z | |
dc.date.issued | 2013 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/14128 | |
dc.description.abstract | In this thesis we will attempt to close the gap between fast grid-based method and epsilon-approximation methods that solve the Weighted Region problem. In order to compare both methods, we will define a formula to calculate the epsilon-value of grid-based methods and define the bounds of the epsilon-value for epsilon-approximation methods. Furthermore, we will improve on heuristics for A* grid methods for weighted regions and present an adapted version of the Hierarchical A* method that improves the running times of A* grid in heterogeneous environments. Finally, we present three pruned-graph methods that reduce the construction and query times of Steiner-graph methods. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 908941 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | Creating high quality indicative routes in heterogeneous virtual environments | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Weighted region problem, epsilon-approximation, Steiner points, pruned-graph methods, A* | |
dc.subject.courseuu | Game and Media Technology | |