dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Geraerts, R. J, | |
dc.contributor.author | Bonfiglioli, R. | |
dc.date.accessioned | 2013-08-20T17:00:55Z | |
dc.date.available | 2013-08-20 | |
dc.date.available | 2013-08-20T17:00:55Z | |
dc.date.issued | 2013 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/14124 | |
dc.description.abstract | This work investigates the approximated construction of Explicit Corridor
Maps (ECMs). An ECM is a type of Navigation Mesh: a geometrical structure describing
the walkable space of an environment that is used to speed-up the path-finding and crowdsimulation
operations occurring in the environment. Additional geometrical routines that
take advantage of the GPGPU model are presented, which improve the current construction
method by increasing the number of computations performed on the GPU and reducing the
amount of data transferred back to the CPU. At the same time, a multi-tiled construction
approach is presented, which almost frees the geometrical computation from its current main
constraint, resolution, allowing high-resolution ECMs to be produced; moreover, we show
that this approach can benefit optimally from CPU-parallelism.
Both a GPGPU-aided and a CPU-parallel implementation are tested: experiments show that
high-resolution ECMs can be computed, and that the new implementations often outperform
the original one. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 6232087 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | Computing High Resolution Explicit Corridor Maps using Parallel Technologies | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | Crowd Simulation, Navigation Mesh, Explicit Corridor Map, GPGPU | |
dc.subject.courseuu | Game and Media Technology | |