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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorMerx, S.
dc.contributor.authorRos, M.E.
dc.date.accessioned2011-09-07T17:02:12Z
dc.date.available2011-09-07
dc.date.available2011-09-07T17:02:12Z
dc.date.issued2011
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/8773
dc.description.abstractThis thesis is an attempt to explore the possibilities for dramaturgical practice as it exists in the theatre, within the practical and mediacultural reality of the gamedevelopment process. First it discusses the construction of a perspective on dramaturgy that might help in such an endeavor, after which the focus is shifted towards the game development process and the relevant mediacomparative differences between the Theatre and Games.
dc.description.sponsorshipUtrecht University
dc.format.extent251065 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.titleGame Dramaturgy: A thought experiment on the integration of the theatre dramaturge in the videogame design process.
dc.type.contentMaster Thesis
dc.rights.accessrightsOpen Access
dc.subject.keywordsTheatre, Games, Dramaturgy, Concept, Composition, Process, Gamdesign, Gamedevelopment.
dc.subject.courseuuTheaterwetenschap (Theatre Studies)


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