dc.rights.license | CC-BY-NC-ND | |
dc.contributor.advisor | Dignum, F. | |
dc.contributor.author | Verburg, T. | |
dc.date.accessioned | 2011-08-02T17:03:10Z | |
dc.date.available | 2011-08-02 | |
dc.date.available | 2011-08-02T17:03:10Z | |
dc.date.issued | 2011 | |
dc.identifier.uri | https://studenttheses.uu.nl/handle/20.500.12932/7819 | |
dc.description.abstract | Computer-controlled opponents in commercial computer games are often unintelligent, but even more commonly extremely predictable in their behaviour. This detracts from the challenge of the game when playing against computer-controlled opponents, and is the primary reason players consider playing against a computer-controlled opponent significantly less fun and challenging than playing against another human player.
Many machine learning systems have been shown to be effective in creating more reactive, intelligent-seeming computer game players; the question of whether these systems are useful in a commercial context has already been answered. In this Master's thesis, I investigate the process of utilising one of these systems in the context of developing commercial computer game AI. That is; I don't aim to answer the question of *whether* these systems should be used in a commercial context, but *how* they should be used.
Because I cannot investigate all machine learning systems in the context of all different computer game genres, this project is narrowed down to one specific instance: The primary goal of this project is to empirically discover which parameters and factors are important when employing an evolutionary process to create an Artificially Intelligent player for a Real-Time Strategy game. | |
dc.description.sponsorship | Utrecht University | |
dc.format.extent | 335499 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.title | Evolving an Artificial Real-Time Strategy Game Player | |
dc.type.content | Master Thesis | |
dc.rights.accessrights | Open Access | |
dc.subject.keywords | evolution,game,ai,strategy,artificial intelligence | |
dc.subject.courseuu | Cognitive Artificial Intelligence | |