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dc.rights.licenseCC-BY-NC-ND
dc.contributor.advisorBroersen, J.M.
dc.contributor.authorSchijndel, J.J.M. van
dc.date.accessioned2011-07-25T17:03:09Z
dc.date.available2011-07-25
dc.date.available2011-07-25T17:03:09Z
dc.date.issued2011
dc.identifier.urihttps://studenttheses.uu.nl/handle/20.500.12932/7609
dc.description.abstractGames are an interesting topic for computing science. Poker is especially interesting to the field of AI. It gives an ideal working ground to test and experiment with different topics from heuristics to deliberate misinformation. In this paper we went through the process of designing an AI poker agent. There is an overview of both the possibilities as well as the challenges faced. The main focus is on the prediction of the opponents cards. Writing a complete poker agent and poker program – for interaction between agent an human – is next to being technical challenging also very time consuming. Because of this some aspects from a poker player are only explained theoretical and are not implemented. But during this process a working prototype of an AI poker agent as well as an poker game is build.
dc.description.sponsorshipUtrecht University
dc.format.extent1234022 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.titleProbabilistic beliefs in poker
dc.type.contentBachelor Thesis
dc.rights.accessrightsOpen Access
dc.subject.courseuuKunstmatige Intelligentie


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